RandomTBrush - For creating the Telltale Games "Almost-All-In-One" Model Importer, which you can find here: /viewtopic. JS formats for use in Unity 3D, Blender, Sketchup, Cinema 4D, 3DS Max and Maya. (Deleting all of the phong tags is not recommended, as it may cause issues with seams when bending the model.) I might work on a fix for that, but a quick-fix right now is to go into the layers tab on the right-hand-side, unlock the layer and delete the phong tag from the offending meshes. This was a result of me setting incorrect settings when I imported them. NOTE 2: On some models, the shading of the arms and the faces may look a little weird. No IK Rigs or Controllers have been added to these models at all.ĪND IF YOU USE ANYTHING FROM THE EXTRAS FOLDER, PLEASE BE SO KIND AS TO CREDIT ME FOR THE DESIGNS! But I eventually found a way around that roadblock by simply using an older version of the script.ĬURRENT EDIT: Fixed up the quality of the textures of a few Redstonia, Endercon and Boom Town characters from Season One.ĭOWNLOAD: NOTE: Keep in mind that these are the models themselves fresh from the game. Over the course of making this, I had ran into a few roadblocks, such as a version of the 3DS Max script I was using failing to import some Season Two models incorrectly. Then he gets serious, looks at his square fists. With an excited face, he rotates and bends his torso.
'Steve' awakes in a new map, not knowing anything (like a child).
additions, which you can find in the Extras folder. Have him realizing the possibilities of more moving parts. This updated version of the pack contains all (major) characters from both Season One, and Season Two with all of their clothing variations, along with a few. maya rig to c4d You can print these 3d models on your favorite 3d printer or render them. Both Season One and Season Two characters are finally done. After slaving away at this for months, it's finally done.